Description
Downloaded from: https://www.dropbox.com/s/3gfy...
All of these maps DO work in StarCraft Remastered
Install Instructions:
Just a rundown of what’s included:
Canon Maps
These maps were made by Blizzard Entertainment, and are fully part of the SC story, some of them getting referenced in future books and games.
Enslavers
This one is included in all copies of StarCraft, but I figure I’d throw it in just in case someone missed/deleted it. This was the first custom campaign made by Blizzard to showcase the power of the campaign editor, and is about the terrans of Alpha Squadron dealing with a pirate named Alan Schezar, who stole protoss technology to help him control a zerg cerebrate. A short campaign, but it’s much more difficult than vanilla SC1’s campaigns.
The timeline placement of this campaign has yet to be confirmed, but I usually play it between mission 3 and 4 of the Episode III campaign.
Enslavers II: Dark Vengeance
A much more detailed campaign and the sequel to Enslavers, this is a protoss campaign where Zeratul must fight the dark templar fanatic Ulrezaj, who aims to destroy the Aiur protoss and all who aid them for their crimes against the dark templar. This is by far one of the hardest campaigns, a big step up from even Brood War, so if you’re up for a challenge it’s worth it. It’s also a campaign that gets continued and heavily referenced in the Dark Templar Saga book trilogy.
In the timeline, it takes place somewhere between mission 3-4 of the Episode V terran campaign, during the UED siege of Korhal.
Precursor
A five mission campaign given out in the freeware version of StarCraft, it is a fully voiced mission pack detailing the first zerg outbreak on Chau Sara and the Confederate response before the planet was purified. It doesn't do much for the overall story, but it's a fun if simple romp through TvZ action.
This takes place right before StarCraft 1 starts.
The Stukov Series
A series of one-shot bonus maps that leads up to the resurrection of Alexei Stukov. It starts with an unconnected map named Mercenaries, where players take control of a faction with a hero and special unit they can build to defeat the New Trinidad pirates. Then it’s continued in Deception, where the Kimerian Pirates infiltrate a holdout Confederate science facility and must loot what they can (which is a sort of stealth micro map) but run into Stukov along the way. In Mercenaries II, Stukov returns to get his revenge on the pirates, hiring mercenaries to clear them and other “detestable vermin” from their hideout. It plays similar to Mercenaries 1, though a good bit harder. Finally, it culminates in Resurrection IV, a secret bonus map from StarCraft 64, where Raynor and the protoss hero Taldarin (you may recognize him as the Immortal hero Fenix gets in Co-op Missions) must fight through Stukov’s and the cerebrate Kaltoh’s forces to reach him.
Just a note, the Resurrection IV map here is fan made, as Blizzard never published a real one for PC. It has some triggering problems, so keep an eye out for that.
As far as timeline goes, this takes place shortly after end of Brood War.
Semi-Canon Campaigns
These are two entire expansions made by third party companies but authorized by Blizzard. They’re both 30 mission and fully voice acted. Blizzard has kept going back and forth as to whether to consider them canon, and they have a ton of triggering issues (and some poorer map design), but there’s a charm to them and they’re often requested since torrents of them are usually just the executables that are hard to run on modern machine.
Insurrection
The first and more fun in my opinion is Insurrection, a story of the zerg attack on the planet of Brontes IV. As the zerg invade the sector, the renegade ghost Atticus Carpenter brings his cult to the planet, heralding the zerg as coming gods, and manipulates events to his own ends. Meanwhile, the protoss come to secure the planet, but insurrection among the ranks of the protoss, terran and even the zerg turns the conflict into a chaotic brawl for the fate of the planet.
The map design on these are poor, some victory triggers just don’t work, some map triggers just don’t fire, and sometimes the AI is incredibly wonky. But there’s a B-movie charm to the story and the poor voice acting, and there are some fun challenges to be had.
Timeline-wise it takes place between missions 6 and 7 of the Episode 1 terran campaign.
Retribution
Retribution is a story about the protoss, zerg and terrans fighting over a xel’naga relic named the Argus Stone on the planet Aridas, and largely was hinted to be the prequel to a lot of Kerrigan’s backstory (though they never mention her by name). The story functions a lot more like a classic Command and Conquer with unconnected military operations leading vaguely to a goal, and most of the maps are some variant of macro “destroy everything” maps, which depending on your interests may be good or awful. While technically much better and well designed the story and gameplay is a step down from Insurrection and the destroy everything maps begin to wear a little thin.
Timeline wise this takes place between mission 2 and 3 of the Episode II zerg campaign, leading straight into mission 3 (and depending on your interpretation, takes place during it).
Bonus: Stellar Forces
I figured I’d include this because I had it and it’s got a fun history to it.
Stellar Forces was an expansion made by Micro Star, which made the unauthorized expansion for Diablo 1 “Unearthed Arsenal.” The quality of this expansion was so low that Blizzard sued them to block the sale of their StarCraft expansion, and as part of the settlement Micro Star was supposed to recall all copies of their game and destroy their inventory. Yet, copies made it out, and it’s a bunch of unvoiced and unconnected missions with broken English briefings, AI that doesn’t work, maps that are mostly flat land and simple missions like “destroy a queen’s nest” (surrounded by zerg set on easy AI).
It’s not canon, but given its history I thought some of you would be interested in looking into it.